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Window Conditions
Performance Optimized For: Factors Affecting Performance:
Window unobscured or obscured only by
overlay windows
Window obscured by many other image
plane windows
Backing store enabled (on supported
devices)
Polygon Primitives
Performance Optimized For: Factors Affecting Performance:
Best: shared vertex primitives with many
vertices:
o triangular_strip,
triangular_strip_with_data
o polyhedron_with_data
o quadrilateral_mesh,
quadrilateral_mesh_with_data
o polytriangle_with_data,
polyquad_with_data
Good: polygon3d
shade_mode set to CMAP_FULL
Edging:
o Best: edging off
o Great: SET_POLYGON_OFFSET
enabled, with hardware support
o Good: SET_POLYGON_OFFSET
enabled, with software support
o Fair: edging on
More than 64 vertices in a single facet
2D polygons
Device coordinate polygons
shade_mode set to
CMAP_NORMAL or
CMAP_MONOTONIC
Partial polygons
These vertex formats:
o Indirect color
o Intensity
o No vertex normals (when lighting is
enabled)
o Non-unit normals
Polyline Primitives
Performance Optimized For: Factors Affecting Performance:
Best: polyline3d and polyline_with_data3d
with or without move/draw flags, many
vertices per call
These vertex formats:
o RGB/vertex
o Indirect color
o Intensity
Individual moves and draws with move3d
and draw3d
shade_mode set to CMAP_MONOTONIC
Graphics Administration Guide for HP-UX 10.20
Page 113