6-3
• Capturing a time "on the fly"
During playback, you can capture a time at the desired point "on the fly" and store it to an edit point
memory.
1. Press the [PLAY] key to start playback.
2. Press the [STORE] key at the point you want to capture the time.
The time data at the point when pressing the key is held and the display shows something like the example
below. To store the time to any of the edit point memories, ignore the display and go to step 3.
<Notes>
• If you want to store a time based on LTC instead of ABS time, select the displayed time to LTC using the
[DISP TIME]
key in advance.
• Edit point memories can be used by all audio files, however, turning off the power clears all the
memories and resets them to the initial value (00H 00M 00S 00F 00SF).
4. To store another edit point time, repeat steps 2 and 3 above.
5. After completing data entry, press the [STOP] key to stop playback.
3. Press a desired edit point key ([SOURCE IN], [SOURCE OUT], [DEST IN] or [DEST OUT]).
The time data held is stored to the appropriate edit point memory. The display returns to the previous screen
and the unit resumes playback.
Flashing
Storing a time to an edit point memory
The following describes how to store a time to an edit point memory required for track edit-
ing. There are two methods for enter a time; "on the fly" and "numerical entry".
HMSFSF
2
1
-INT-
BWF
FORMAT
CLOCK
-0.1%
kHz
48
24
FS
BIT
NEXT
ABSCUE
∞
60
50
42 34 28 2018
12
8
6543210OL
<Note>
You must always set an IN point earlier than the corresponding OUT point. (i.e. SOURCE IN < SOURCE
OUT, DEST IN < DEST OUT)
Tips:
The display example shown above is used to select a memory when storing the time to a locate point
memory, which will be described later. To store the time to any of the edit point memories, ignore this
display and go to step 3.
Tips:
To check the edit point time stored, press the desired edit point key while stopped. The time data is
shown on the display.
The edit point memories are used for the audio data editing (such as copy, paste, insert, erase and cut)
and the direct locate function. See "Chapter 10: Editing track data" for details.
"CUE" or "MEMORY" is lit.
Tips:
In the above step, if you press the [STORE] key when the
[SHIFT] indicator is lit, the current time is held and the
subframe digit flashes. In this condition, you can edit the
value before storing the data. Use the [SKIP/CURSOR] |<</
>>| keys to move the flashing digit and use the jog dial to
enter the value. (Or you can directly enter the time data using the numeric keys.)
To store edited data, press the [STORE] key again, followed by a desired edit point key.
HMSFSF
MEMORY
ABS
Flashing