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6-8
Editing a name of CUE or MEMORY point
When storing time data to a locate point memory, the tentative name, such as "Cue 01" and
"Mem 05", is given to the memory. You can edit the name later.
1. While stopped, press a desired locate point key ([CUE POINT] or [MEMORY] key).
The display shows the locate bank and memory number (e.g. "Cue 03"), and a locate point time with
flashing memory number.
The following is a display example when pressing the [CUE POINT] key.
2. Use the jog dial (or the numeric keys) to select a locate point memory number whose name you want
to edit, and press a desired locate point key ([CUE POINT] or [MEMORY] key) twice.
Pressing the key twice moves the flashing (edit) point to the left-hand character of the name, showing that
it can be edited.
HMSFSF
2
1
-INT-
BWF
FORMAT
CLOCK
-0.1%
kHz
48
24
FS
BIT
ABSCUE
60
50
42 34 28 2018
12
8
6543210OL
Flashing
3. Press the [MARGIN RESET/CLR] key repeatedly until all characters are deleted.
Each press of the [MARGIN RESET/CLR] key deletes a left-hand character and moves the character string to
the left. When all characters are deleted, "_" flashes.
HMSFSF
2
1
-INT-
BWF
FORMAT
CLOCK
-0.1%
kHz
48
24
FS
BIT
ABSCUE
60
50
42 34 28 2018
12
8
6543210OL
Flashing
4. Use the jog dial or the numeric keys to enter a desired character at the flashing point.
When using the jog dial to enter a character, you can move the flashing point using the [SKIP/CURSOR] I<</
>>I keys. When using the numeric keys, each entry moves the flashing point to the right.
5. After completing the name entry, press the [ENTER/YES] key.
The new name is stored and the display returns to the Normal screen.
HMSFSF
2
1
-INT-
BWF
FORMAT
CLOCK
-0.1%
kHz
48
24
FS
BIT
ABSCUE
60
50
42 34 28 2018
12
8
6543210OL
Flashing
<Note>
You cannot edit/change the names for MEMORY 01 (Last Play), 02 (Last Record In) and 03 (Last Record
Out).